Cold Paradise Early Prototype Stage

Cold Paradise Early Prototype Stage

Short teaser videos of early prototype stage of game I was working recent year. We were working in Unity HDRP beta, so was quite challenging, especially optimization and antialiasing.
I was art lead and many responsibilities person.
I was prototyping robots ( design, modelling game ready mesh, texturing, skinning to mixamo skeleton and making it work with mixamo animations, setup unity animator controller).
Designed portion of the level and some environment with small and large props.
Shaders creation with new Shader Graph. For example dynamic scratches and dirt for robots and color change.
Charging station full process (design, modelling, texturing, animations, setup and coding with Bolt in unity).
Coding some elements with Bolt visual scripting plugin.
Recycler machine design, modelling, texturing and animation.
VFX effects creation with Unity's new Visual Graph (magnet and EMP wave shooting particles).
We had team of 4 member, responsible for different aspect of the game prototype.